The group meets at the mansion in the dead of night, where things take a swift turn for the worse. The group is separated almost immediately, leaving one of the schoolgirls, Vena, bound in a room with a sentient hand. It is then Vena learns ghosts are all too real, and Hand is the only thing keeping them at bay. But Hand can only do so much, so Vena must help him. While the very premise of Ghost Hunter Vena doesn’t sound spectacular, the game’s writing is among its strongest assets. How the characters in the story are written and how they interact was handled with more care than I expected. Each character has their own defined traits, which are explored and occasionally flipped onto their head as the adventure unfolds. Sui, and Hand is of particular interest - Vena struggles to accept her role as the hero, feeling Ms. Sui should have taken her place instead, while Hand can’t fully comprehend the emotions of either. Ghost Hunter is a side-scrolling action game. You control Vena as she navigates the intricately interconnected estate, warding off ghosts. On paper, this sounds just like any old game, but Ghost Hunter Vena isn’t just any old game.
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