This mission serves to break you into the decidedly alternative nature of C:DS' combat, and sees you struggling with the third-person automatic aim feature, then struggling to get the first-person aiming mode to work properly, and struggling to actually kill any of the enemy soldiers while you're at it. The game starts off with you in control of one man on a search and rescue mission, attempting to track down a demolitions expert who was captured trying to blow up an Iraqi-held bridge. Angular landscapes, low-res textures, chunky player models and animation that seems to have been motion-captured from a robotic dance troupe all do their best to make C:DS look an absolute stinker which, as we soon find out, it is not. They weren't great when we last saw them, but time hasn't been kind and Conflict: Desert Storm looks absolutely tragic. Like a swift kick to the groin they hit you, and boy is it painful. A bit of rough There goes the firework factory.Īh yes, now I remember. Conflict always sort of sat somewhere between the two, but hopefully the long-coming GameCube port can resurrect our faith. We've seen a few more tactical action titles come our way - some succeeding admirably, and others flopping pathetically. We've come a long way in the eight months or so since we last played Conflict: Desert Storm on the PS2.
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